AI Insights · Timothy · April 2022
Top 5 Card Battler Apps on Android in Oceania, Q1 2022
A detailed look at the performance of the top 5 card battler apps on Android in Oceania during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 card battler apps on the Android platform in Oceania showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
WWE SuperCard - Battle Cards from 2K, Inc. saw a fluctuation in weekly revenue, starting at around $24.2K at the end of December 2021 and tapering off to approximately $12.2K by the end of March 2022. Weekly downloads hit a peak of 478 in mid-January but fell to about 220 by the end of the quarter. Meanwhile, weekly active users experienced a slight increase from 3.8K to 3.9K over the same period.
Mighty Party by PANORAMIK GAMES LTD also exhibited a mixed performance. Weekly revenue peaked at $22.8K in late December and saw a low of $8.6K in late February, finishing the quarter at around $12.6K. Downloads showed a declining trend, starting from 2.1K in late December to 1.2K by the end of March. The number of active users saw a noticeable decline from 8K to 4.5K during the same timeframe.
Yu-Gi-Oh! Duel Links by KONAMI experienced a notable peak in revenue in early January at around $26.2K, before declining to approximately $9.2K by the end of March. Weekly downloads started at 556 and reduced to 357 over the quarter. The active user base also declined, from 2.1K to 1.7K.
Hearthstone from Blizzard Entertainment, Inc. showed a steady increase in revenue towards the end of the quarter, peaking at $12.2K in late March. Weekly downloads remained relatively stable, starting at 512 and ending at 223. The active users showed a slight decrease from 8.3K to 6.3K.
Yu-Gi-Oh! Master Duel, also by KONAMI, had a strong debut in late January with 3.9K downloads and revenue of $2.3K. Its revenue peaked at about $8.4K in mid-February before settling at around $4.6K by the end of March. Downloads showed a declining trend from 5.5K in early February to 1.5K by late March. The app's active users increased significantly, peaking at 11.1K in early March and then decreasing to 8.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.